
From my first basic experimental level in April of 2014 to my first ever level pack ever - Rotating Madness that same month, I spent a great deal making a few basic but, in my opinion, fun levels for the game.Īs with all games though, eventually I fell out of love making level packs for the game. Then it was one pack after the other constantly, until eventually I started making my own.


Easily the most famous one was Rotationality and its Dragon Mayhem level. Initially just sticking to the default packs and then eventually moving on to downloading custom ones. When I got into Open Hexagon - v2.0-rc2 was the latest version but v1.92 was the one most people were developing their custom levels for due to its easily understandable structure, so that's where I started.Īnd so I tried out Open Hexagon. I got into Open Hexagon around 2014, around the same time I first beat Super Hexagon and strived to go for high scores. It is among the first games I ever played where I bothered to actually make my own stuff for it. Open Hexagon is something I personally have a bit of history with. Nevertheless, definitely recommended! Some of the best $5 you can spend. While not a perfect solution, it is a good workaround until they get implemented. As far as I know it is in development, but at the moment the community is keeping track of records with videos and custom leaderboards. The menu interface and navigation could be significantly improved, and sometimes it is annoying to switch to the exact level you want to play as there is no search bar or anything like that.Īnother nice thing to have would be an online leaderboard directly in-game. The only negative aspect I can think of right now is "lack of polish". I have yet to try creating one, but I skimmed through some of the game files and the documentation page on the Open Hexagon website and it seems really approachable, more so if you have some experience with programming languages. The other really interesting aspect of the game is its support for custom levels. My favorite so far is "Reppaws", which is simple in concept (alternating between rotating and non-rotating half circles), yet has a really addicting "flow" - especially thanks to the swap mechanic. Some levels are also completely unique, as an example the "Commando" level get progressively harder by incrementing the number of polygon sides, rather than the speed of the walls. While the first few levels do not innovate much in terms of mechanics compared to Super Hexagon, things start ramping up and getting wild quite quickly - it doesn't take long to get introduced to swap mechanics like the 180 degrees swap or rotating walls. Ever since then, I've always wanted something more, and Open Hexagon definitely hits the spot.
SUPER HEXAGON ONLINE PC
I have played Super Hexagon both on PC and mobile devices in the past and it got me hooked. A little bit rough around the edges, but that's Early Access for you. The current available balance will be listed in the upper right hand corner next to 's Account.Tl dr: Excellent game that expands on Super Hexagon's basic concepts and mechanics, yet still feels like a fresh new experience.
SUPER HEXAGON ONLINE CODE
The value of the Steam Wallet code will be added to your account's Steam Wallet balance. Note: If you have never used Steam Wallet credit on your account, you may be prompted to enter your current address to determine the correct currency.Ĥ. Click "Continue" to redeem the credit onto your account. Once logged into Steam, please enter your unique Wallet code that you received into the “Steam Wallet Code” field.ģ. You will need to create a Steam account if you do not already have one.Ģ. Go to HERE and sign in if you aren't already. Get yours copy now with Steam Wallet Card!ġ. Though hexagon may appear to be a difficult word to rhyme, there are actually dozens of words that rhyme with it. Hexagons are third order permutohedrons: The vertices of a hexagon can be formed by permuting the coordinates of the vector (1, 2, 3). Steam Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.
